overwatch doomfist guide

Doomfist (dive)

Basic Info

Health: 525

Subrole: Initiator

Abilities

The Best Defense… (Passive)

Dealing damage with abilities creates temporary overhealth.

Overhealth: 40 per enemy (normal abilities) 75 (Meteor Strike) 200 (max)

Duration: 3 seconds

Decay: 3 health/s

Primary fire

Damage: 5 – 1.5 (shot) 55 – 16.5 (per volley) (11 shots per volley)

Falloff: 15 – 30 meters

Rate of fire: 3 volleys/s

Ammo: 4

Reload time: 0.4 seconds (per ammo)

Projectile speed: 80 m/s

Rocket Punch (4 seconds)

Damage: 25 – 75 (impact) 10 – 40 (wall slam)

Damage (empowered): 38 – 113 (impact) 15 – 60 (wall slam

Cast time: 0.2 seconds (min) 1 seconds (full charge) 1.6 seconds (max)

Range: 6.3 – 19.7 meters (self) 9.3 – 29.4 (self, empowered) 5.5 – 13.2 meters (knock back)

Mov. speed buff: +700% (normal) +1100% (empowered)

Mov. speed penalty: -50% (charging)

Knockback speed: 15 – 35 m/s

Seismic Slam (6.5 seconds)

Damage: 50

Radius: 15 meters

Movement speed: 30 m/s

Power Block (7 seconds)

Dmg. reduction: -75%

Duration: 0.34 – 2.5 seconds

Mov. speed penalty: -35%

Meteor Strike (Ultimate)

Damage: 300 (inner sphere) 100 – 50 (outer sphere)

Falloff: 2 – 8 meters

Healing: 90/s (while targeting)

Cast time: 0.5 seconds (activation) 1 + 0.8 seconds (landing)

Mov. speed buff: +200%

Movement slow: -50%

Counters

Main: Orisa

Fortify prevents displacement, and Energy Javelin/Javelin Spin interrupts his abilities.

Secondary: Roadhog

Hooking Doomfist out of his block or punch disrupts his flow and punishes him severely.

Others: Winston, Wrecking Ball & Zarya

Story

A highly trained fighter and born leader, Akande Ogundimu lost his right arm in the Omnic Crisis, then joined Talon. Rising through the ranks, he killed his boss – the previous Doomfist – taking his eponymous weapon and title. Now, he is determined to plunge the world into a new conflict for his own mysterious purposes.

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