Basic info
Health: 300
Armor: 300
Sub-role: Bruiser
Abilities
Primary fire
Damage: 14
Rate of fire: 10 rounds/s
Ammo: ∞
Reload time: 3 seconds (cooldown after overheat) 1.9 seconds (recharge from full heat)
Projectile speed: 100 m/s
Energy Javelin (7 seconds)
Damage: 70 (direct) + 40 (wall collision)
Cast time: 0.3 + 0.4 seconds
Duration: 0.45 (direct stun) + 0.4 seconds (wall stun)
Knockback speed: 25 m/s
Projectile speed: 70 m/s
Fortify (15.5 seconds)
Overhealth: 100
Dmg. reduction: -45%
Duration: 4 seconds
Mov. speed penalty: -10%
Grants critical hit and CC immunity
Javelin Spin (8 seconds)
Damage: 20 (first hit) 5.3 (subsequent hits)
Fire recovery: 0.144 seconds
Duration: 0.5 – 1.75 seconds 2 seconds (movement speed)
Range: 3.5 meters
Mov. speed buff: +50% (while active) +20% (after spin)
Knockback speed: 18 m/s (initial hit) 10 m/s (subsequent hits)
Terra Surge (Ultimate)
Damage: 18.8/s (periodic damage) 72 – 500 (release)
Activates Fortify
Cast time: 0.2 seconds (release) 0.3 seconds (recovery)
Duration: 0.75 – 4 seconds (charge time)
Radius: 10.5 meters (initial pull) 8.5 (damage and slow)
Movement slow: -30%
Knockback speed: 25 m/s (initial pull) 2 – 11.7 m/s (knockback)
Counters
Zarya: Her beam pierces Javelin Spin, and she can bubble through Orisa’s damage to gain energy.
D.Va: Uses mobility to ignore Orisa, attacks her teammates, and uses Defense Matrix to eat her javelin.
Winston: Effective at ignoring her to pressure supports.
Sigma: Good for long-range damage and using Experimental Barrier to split her from her team.
Story
Built by eleven-year-old genius Efi Oladele, Orisa was created to defend the city of Numbani from all threats. When the duo successfully repelled an attack from Talon’s Doomfist, they became known as national heroes. Now, Orisa stands ready to protect those in need, using her power for good.

